GAMOCEAN / AZEROTH FIELD COMPANION

WoW Forever Warrior Talent Calculator

Plan Warrior talents in Arms, Fury, Protection. Compare Classic changes, save builds and share a link.

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Arms

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Fury

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Protection

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Talent reference & Classic comparison

Arms · 17 talents
Improved Heroic Strike · 3 ranks

Requires other points in this tree: 0

1. Reduces the cost of your Heroic Strike ability by 1 Rage.

2. Reduces the cost of your Heroic Strike ability by 2 Rage.

3. Reduces the cost of your Heroic Strike ability by 3 Rage.

Classic · changed
Reduces the cost of your Heroic Strike ability by 1 rage point.

Deflection · 5 ranks

Requires other points in this tree: 0

1. Increases your Parry chance by 1%.

2. Increases your Parry chance by 2%.

3. Increases your Parry chance by 3%.

4. Increases your Parry chance by 4%.

5. Increases your Parry chance by 5%.

Classic · same
Increases your Parry chance by 1%.

Improved Rend · 3 ranks

Requires other points in this tree: 0

1. Increases the Bleed damage done by your Rend ability by 12%.

2. Increases the Bleed damage done by your Rend ability by 23%.

3. Increases the Bleed damage done by your Rend ability by 35%.

Classic · changed
Increases the bleed damage done by your Rend ability by 15%.

Improved Charge · 2 ranks

Requires other points in this tree: 5

1. Increases the Rage generated by your Charge ability by 3.

2. Increases the Rage generated by your Charge ability by 6.

Classic · changed
Increases the amount of rage generated by your Charge ability by 3.

Improved Tactical Mastery · 5 ranks

Requires other points in this tree: 5

1. Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

2. Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.

3. Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.

4. Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.

5. Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Classic · changed
You retain up to 5 of your rage points when you change stances.

Improved Overpower · 2 ranks

Requires other points in this tree: 5

1. Increases the critical strike chance of your Overpower ability by 25%.

2. Increases the critical strike chance of your Overpower ability by 50%.

Classic · moved
Increases the critical strike chance of your Overpower ability by 25%.

Anger Management · 1 ranks

Requires other points in this tree: 10 · Prerequisite: Improved Tactical Mastery

1. Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Classic · changed
Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds · 3 ranks

Requires other points in this tree: 10 · Prerequisite: Improved Rend

1. Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

2. Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.

3. Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Classic · changed
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Spearing Strike · 1 ranks

Requires other points in this tree: 15

1. A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Classic · new

Two-Handed Weapon Specialization · 3 ranks

Requires other points in this tree: 15

1. Increases the damage you deal with two-handed melee weapons by 1%.

2. Increases the damage you deal with two-handed melee weapons by 2%.

3. Increases the damage you deal with two-handed melee weapons by 3%.

Classic · changed
Increases the damage you deal with two-handed melee weapons by 1%.

Impale · 2 ranks

Requires other points in this tree: 15 · Prerequisite: Deep Wounds

1. Increases the critical strike damage bonus of your abilities by 10%.

2. Increases the critical strike damage bonus of your abilities by 20%.

Classic · changed
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Bloodthrill · 5 ranks

Requires other points in this tree: 20

1. Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

2. Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

3. Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

4. Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

5. Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Classic · new

Sweeping Strikes · 1 ranks

Requires other points in this tree: 20

1. Your next 5 melee attacks strike an additional nearby opponent.

Classic · same
Your next 5 melee attacks strike an additional nearby opponent.

Weaponmaster · 5 ranks

Requires other points in this tree: 20

1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.

3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.

4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.

5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Classic · new

Improved Slam · 2 ranks

Requires other points in this tree: 25

1. Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

2. Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Classic · changed
Decreases the casting time of your Slam ability by 0.1 sec.

Improved Hamstring · 3 ranks

Requires other points in this tree: 25

1. Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

2. Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

3. Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Classic · same
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Mortal Strike · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Sweeping Strikes

1. A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Classic · same
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury · 17 talents
Booming Voice · 5 ranks

Requires other points in this tree: 0

1. Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.

2. Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.

3. Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.

4. Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.

5. Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

Classic · changed
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Cruelty · 5 ranks

Requires other points in this tree: 0

1. Improves your chance to get a critical strike with melee attacks by 1%.

2. Improves your chance to get a critical strike with melee attacks by 2%.

3. Improves your chance to get a critical strike with melee attacks by 3%.

4. Improves your chance to get a critical strike with melee attacks by 4%.

5. Improves your chance to get a critical strike with melee attacks by 5%.

Classic · changed
Increases your chance to get a critical strike with melee weapons by 1%.

Lingering Rage · 5 ranks

Requires other points in this tree: 5

1. Increases the time before your Rage begins to decay after leaving combat by 2 sec.

2. Increases the time before your Rage begins to decay after leaving combat by 4 sec.

3. Increases the time before your Rage begins to decay after leaving combat by 6 sec.

4. Increases the time before your Rage begins to decay after leaving combat by 8 sec.

5. Increases the time before your Rage begins to decay after leaving combat by 10 sec.

Classic · new

Unbridled Wrath · 5 ranks

Requires other points in this tree: 5

1. Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

2. Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.

3. Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.

4. Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.

5. Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Classic · changed
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Furious Precision · 3 ranks

Requires other points in this tree: 10

1. Increases your chance to hit with off-hand attacks by 4%.

2. Increases your chance to hit with off-hand attacks by 7%.

3. Increases your chance to hit with off-hand attacks by 10%.

Classic · new

Piercing Howl · 1 ranks

Requires other points in this tree: 10

1. Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

Classic · changed
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Blood Craze · 3 ranks

Requires other points in this tree: 10

1. Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

2. Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

3. Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Classic · changed
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Dual Wield Specialization · 5 ranks

Requires other points in this tree: 15

1. Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

2. Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.

3. Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.

4. Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.

5. Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Classic · changed
Increases the damage done by your offhand weapon by 5%.

Raging Blows · 1 ranks

Requires other points in this tree: 15

1. Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

Classic · new

Enrage · 5 ranks

Requires other points in this tree: 15

1. Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

2. Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.

3. Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.

4. Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.

5. Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Classic · changed
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Execute · 2 ranks

Requires other points in this tree: 15

1. Reduces the Rage cost of your Execute ability by 3.

2. Reduces the Rage cost of your Execute ability by 5.

Classic · changed
Reduces the Rage cost of your Execute ability by 2.

Improved Berserker Rage · 2 ranks

Requires other points in this tree: 20

1. Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

2. Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Classic · changed
The Berserker Rage ability will generate 5 rage when used.

Death Wish · 1 ranks

Requires other points in this tree: 20

1. When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Classic · changed
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept · 2 ranks

Requires other points in this tree: 20

1. Reduces the cooldown of your Intercept ability by 5 sec.

2. Reduces the cooldown of your Intercept ability by 10 sec.

Classic · same
Reduces the cooldown of your Intercept ability by 5 sec.

Flurry · 5 ranks

Requires other points in this tree: 25 · Prerequisite: Death Wish

1. Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

2. Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.

3. Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.

4. Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.

5. Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Classic · changed
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
now requires Death Wish, not Enrage

Gore Drinker · 2 ranks

Requires other points in this tree: 25 · Prerequisite: Enrage

1. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

2. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Classic · new

Bloodthirst · 1 ranks

Requires other points in this tree: 30

1. Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Classic · changed
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
no longer requires Death Wish

Protection · 18 talents
Improved Bloodrage · 2 ranks

Requires other points in this tree: 0

1. Increases all the Rage generated by your Bloodrage ability by 25%.

2. Increases all the Rage generated by your Bloodrage ability by 50%.

Classic · changed
Increases the instant Rage generated by your Bloodrage ability by 2.

Shield Specialization · 5 ranks

Requires other points in this tree: 0

1. Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

2. Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.

3. Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.

4. Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.

5. Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Classic · changed
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Iron Will · 5 ranks

Requires other points in this tree: 0

1. Reduces the duration of Stun and Fear effects inflicted on you by 3%.

2. Reduces the duration of Stun and Fear effects inflicted on you by 6%.

3. Reduces the duration of Stun and Fear effects inflicted on you by 9%.

4. Reduces the duration of Stun and Fear effects inflicted on you by 12%.

5. Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Classic · changed
Increases your chance to resist Stun and Charm effects by an additional 3%.

Anticipation · 5 ranks

Requires other points in this tree: 5

1. Increases your Defense Skill by 4.

2. Increases your Defense Skill by 8.

3. Increases your Defense Skill by 12.

4. Increases your Defense Skill by 16.

5. Increases your Defense Skill by 20.

Classic · changed
Increases your Defense skill by 2.

Improved Revenge · 3 ranks

Requires other points in this tree: 5

1. Increases damage dealt by your Revenge ability by 20%.

2. Increases damage dealt by your Revenge ability by 40%.

3. Increases damage dealt by your Revenge ability by 60%.

Classic · changed
Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Improved Thunder Clap · 3 ranks

Requires other points in this tree: 5

1. Reduces the Rage cost of your Thunder Clap ability by 2.

2. Reduces the Rage cost of your Thunder Clap ability by 4.

3. Reduces the Rage cost of your Thunder Clap ability by 6.

Classic · changed
Reduces the cost of your Thunder Clap ability by 1 rage point.

Last Stand · 1 ranks

Requires other points in this tree: 10

1. When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Classic · changed
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
no longer requires Improved Bloodrage

Master of Defense · 2 ranks

Requires other points in this tree: 10 · Prerequisite: Shield Specialization

1. Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

2. Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Classic · new

Improved Disarm · 3 ranks

Requires other points in this tree: 10

1. Reduces the cooldown of your Disarm ability by 7 secs.

2. Reduces the cooldown of your Disarm ability by 13 secs.

3. Reduces the cooldown of your Disarm ability by 20 secs.

Classic · changed
Increases the duration of your Disarm ability by 1 secs.

Defiance · 3 ranks

Requires other points in this tree: 10

1. Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

2. Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.

3. Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Classic · changed
Increases the threat generated by your attacks by 3% while in Defensive Stance.

Improved Sunder Armor · 3 ranks

Requires other points in this tree: 15

1. Reduces the Rage cost of your Sunder Armor ability by 1.

2. Reduces the Rage cost of your Sunder Armor ability by 2.

3. Reduces the Rage cost of your Sunder Armor ability by 3.

Classic · changed
Reduces the cost of your Sunder Armor ability by 1 rage point.

Vanguard · 1 ranks

Requires other points in this tree: 15

1. Your Charge ability is now usable while in Defensive Stance.

Classic · new

Improved Shield Bash · 2 ranks

Requires other points in this tree: 15

1. Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

2. Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Classic · moved
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Improved Shield Wall · 2 ranks

Requires other points in this tree: 20

1. Reduces the cooldown of your Shield Wall ability by 5.5 min.

2. Reduces the cooldown of your Shield Wall ability by 11.0 min.

Classic · changed
Increases the effect duration of your Shield Wall ability by 3 secs.

Concussion Blow · 1 ranks

Requires other points in this tree: 20

1. Stuns the target for 5 sec.

Classic · changed
Stuns the opponent for 5 sec.

Focused Rage · 3 ranks

Requires other points in this tree: 20

1. Reduces the Rage cost of your offensive abilities by 1.

2. Reduces the Rage cost of your offensive abilities by 2.

3. Reduces the Rage cost of your offensive abilities by 3.

Classic · new

Bastion · 5 ranks

Requires other points in this tree: 25

1. Increases all damage you deal by 2% while a shield is equipped.

2. Increases all damage you deal by 4% while a shield is equipped.

3. Increases all damage you deal by 6% while a shield is equipped.

4. Increases all damage you deal by 8% while a shield is equipped.

5. Increases all damage you deal by 10% while a shield is equipped.

Classic · changed
Increases the damage you deal with One-Handed Melee weapons by 2%.

Shield Slam · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Concussion Blow

1. Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Classic · changed
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09

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