GAMOCEAN / AZEROTH FIELD COMPANION
WoW Forever Paladin Talent Calculator
Plan Paladin talents in Holy, Protection, Retribution. Compare Classic changes, save builds and share a link.
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Holy
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Talent reference & Classic comparison
Holy · 17 talents
Divine Strength · 5 ranks
Requires other points in this tree: 0
1. Increases your Strength by 2%.
2. Increases your Strength by 4%.
3. Increases your Strength by 6%.
4. Increases your Strength by 8%.
5. Increases your Strength by 10%.
Classic · same
Increases your Strength by 2%.
Divine Intellect · 5 ranks
Requires other points in this tree: 0
1. Increases your total Intellect by 2%.
2. Increases your total Intellect by 4%.
3. Increases your total Intellect by 6%.
4. Increases your total Intellect by 8%.
5. Increases your total Intellect by 10%.
Classic · same
Increases your total Intellect by 2%.
Healing Light · 3 ranks
Requires other points in this tree: 5
1. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
2. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
3. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Classic · changed
Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Spiritual Focus · 2 ranks
Requires other points in this tree: 5
1. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
2. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Classic · changed
Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Improved Seals · 3 ranks
Requires other points in this tree: 5
1. Increases the damage done by your Seals and Judgements by 5%.
2. Increases the damage done by your Seals and Judgements by 10%.
3. Increases the damage done by your Seals and Judgements by 15%.
Classic · changed
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Unyielding Faith · 2 ranks
Requires other points in this tree: 5
1. Reduces the duration of Fear and Disorient effects on you by 15%.
2. Reduces the duration of Fear and Disorient effects on you by 30%.
Classic · changed
Increases your chance to resist Fear and Disorient effects by an additional 5%.
Voice of Truth · 1 ranks
Requires other points in this tree: 10
1. Grants you immunity to Silence and Interrupt effects for 6 sec.
Classic · new
Reverence · 3 ranks
Requires other points in this tree: 10
1. Allows 10% of your Mana regeneration to continue while casting.
2. Allows 20% of your Mana regeneration to continue while casting.
3. Allows 30% of your Mana regeneration to continue while casting.
Classic · new
Purifying Power · 2 ranks
Requires other points in this tree: 10
1. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
2. Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Classic · new
Infusion of Light · 2 ranks
Requires other points in this tree: 15
1. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
2. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Classic · new
Illumination · 5 ranks
Requires other points in this tree: 15 · Prerequisite: Reverence
1. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
2. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
3. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
4. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
5. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Classic · changed
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
now requires Reverence
Divine Favor · 1 ranks
Requires other points in this tree: 15
1. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic · changed
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
no longer requires Illumination
Divine Precision · 3 ranks
Requires other points in this tree: 20 · Prerequisite: Holy Shock
1. Improves your chance to hit with Holy spells by 6%.
2. Improves your chance to hit with Holy spells by 12%.
3. Improves your chance to hit with Holy spells by 18%.
Classic · new
Holy Shock · 1 ranks
Requires other points in this tree: 20
1. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic · changed
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
no longer requires Divine Favor
Consecrated Ground · 2 ranks
Requires other points in this tree: 20
1. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
2. Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Classic · new
Holy Power · 5 ranks
Requires other points in this tree: 25
1. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
2. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
3. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
4. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
5. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Classic · changed
Increases the critical effect chance of your Holy spells by 1%.
Light's Vigil · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Holy Shock
1. Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Classic · new
Protection · 16 talents
Toughness · 5 ranks
Requires other points in this tree: 0
1. Increases your armor value from items by 2%.
2. Increases your armor value from items by 4%.
3. Increases your armor value from items by 6%.
4. Increases your armor value from items by 8%.
5. Increases your armor value from items by 10%.
Classic · moved
Increases your armor value from items by 2%.
Redoubt · 5 ranks
Requires other points in this tree: 0
1. Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
2. Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
3. Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
4. Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
5. Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Classic · changed
Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Precision · 3 ranks
Requires other points in this tree: 5
1. Improves your chance to hit by 1%.
2. Improves your chance to hit by 2%.
3. Improves your chance to hit by 3%.
Classic · changed
Increases your chance to hit with melee weapons by 1%.
Guardian's Favor · 2 ranks
Requires other points in this tree: 5
1. Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
2. Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Classic · same
Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Anticipation · 5 ranks
Requires other points in this tree: 5
1. Increases your Defense Skill by 4.
2. Increases your Defense Skill by 8.
3. Increases your Defense Skill by 12.
4. Increases your Defense Skill by 16.
5. Increases your Defense Skill by 20.
Classic · changed
Increases your Defense skill by 2.
Improved Seal of Fury · 1 ranks
Requires other points in this tree: 10
1. When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Classic · new
Improved Righteous Fury · 3 ranks
Requires other points in this tree: 10
1. While Righteous Fury is active, all damage taken is reduced by 2%.
2. While Righteous Fury is active, all damage taken is reduced by 4%.
3. While Righteous Fury is active, all damage taken is reduced by 6%.
Classic · changed
Increases the amount of threat generated by your Righteous Fury spell by 16%.
Shield Specialization · 3 ranks
Requires other points in this tree: 10 · Prerequisite: Redoubt
1. Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
2. Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
3. Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Classic · changed
Increases the amount of damage absorbed by your shield by 10%.
Sacred Duty · 2 ranks
Requires other points in this tree: 10
1. Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
2. Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Classic · new
Swift Judgement · 1 ranks
Requires other points in this tree: 15 · Prerequisite: Improved Seal of Fury
1. Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Classic · new
One-Handed Weapon Specialization · 3 ranks
Requires other points in this tree: 15
1. Increases the damage you deal with one-handed melee weapons by 3%.
2. Increases the damage you deal with one-handed melee weapons by 7%.
3. Increases the damage you deal with one-handed melee weapons by 10%.
Classic · changed
Increases the damage you deal with one-handed melee weapons by 2%.
Improved Hammer of Justice · 3 ranks
Requires other points in this tree: 15
1. Decreases the cooldown of your Hammer of Justice spell by 5 sec.
2. Decreases the cooldown of your Hammer of Justice spell by 10 sec.
3. Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Classic · moved
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Templar's Bulwark · 1 ranks
Requires other points in this tree: 20
1. When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Classic · new
Reckoning · 5 ranks
Requires other points in this tree: 20
1. Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
2. Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
3. Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
4. Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
5. Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
Classic · changed
Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Iron Creed · 5 ranks
Requires other points in this tree: 25
1. Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
2. Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
3. Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
4. Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
5. Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Classic · new
Holy Shield · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Templar's Bulwark
1. Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic · changed
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
now requires Templar's Bulwark, not Blessing of Sanctuary
Retribution · 17 talents
Deflection · 5 ranks
Requires other points in this tree: 0
1. Increases your Parry chance by 1%.
2. Increases your Parry chance by 2%.
3. Increases your Parry chance by 3%.
4. Increases your Parry chance by 4%.
5. Increases your Parry chance by 5%.
Classic · moved
Increases your Parry chance by 1%.
Benediction · 5 ranks
Requires other points in this tree: 0
1. Reduces the Mana cost of all instant cast spells and abilities by 2%.
2. Reduces the Mana cost of all instant cast spells and abilities by 4%.
3. Reduces the Mana cost of all instant cast spells and abilities by 6%.
4. Reduces the Mana cost of all instant cast spells and abilities by 8%.
5. Reduces the Mana cost of all instant cast spells and abilities by 10%.
Classic · changed
Reduces the Mana cost of your Judgement and Seal spells by 3%.
Improved Judgement · 2 ranks
Requires other points in this tree: 5
1. Decreases the cooldown of your Judgement ability by 1 sec.
2. Decreases the cooldown of your Judgement ability by 2 sec.
Classic · changed
Decreases the cooldown of your Judgement spell by 1 sec.
Holy Conduit · 2 ranks
Requires other points in this tree: 5
1. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
2. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Classic · new
Conviction · 5 ranks
Requires other points in this tree: 5
1. Improves your chance to get a critical strike with melee attacks by 1%.
2. Improves your chance to get a critical strike with melee attacks by 2%.
3. Improves your chance to get a critical strike with melee attacks by 3%.
4. Improves your chance to get a critical strike with melee attacks by 4%.
5. Improves your chance to get a critical strike with melee attacks by 5%.
Classic · changed
Increases your chance to get a critical strike with melee weapons by 1%.
Vindication · 3 ranks
Requires other points in this tree: 10
1. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
2. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.
3. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
Classic · changed
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Sanctified Judgement · 3 ranks
Requires other points in this tree: 10
1. Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
2. Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
3. Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Classic · new
Seal of Command · 1 ranks
Requires other points in this tree: 10
1. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Classic · same
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Pursuit of Justice · 2 ranks
Requires other points in this tree: 10
1. Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
2. Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Classic · changed
Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Eye for an Eye · 2 ranks
Requires other points in this tree: 15
1. All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
2. All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic · changed
All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter · 1 ranks
Requires other points in this tree: 15
1. Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Classic · new
Two-Handed Weapon Specialization · 3 ranks
Requires other points in this tree: 20
1. Increases the damage you deal with two-handed melee weapons by 2%.
2. Increases the damage you deal with two-handed melee weapons by 4%.
3. Increases the damage you deal with two-handed melee weapons by 6%.
Classic · same
Increases the damage you deal with two-handed melee weapons by 2%.
Vengeance · 3 ranks
Requires other points in this tree: 20 · Prerequisite: Sanctified Judgement
1. Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
2. Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
3. Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Classic · changed
Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
now requires Sanctified Judgement, not Conviction
Repentance · 1 ranks
Requires other points in this tree: 20
1. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Classic · moved
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light · 3 ranks
Requires other points in this tree: 25
1. Increases your spell damage by up to 20% of your Intellect.
2. Increases your spell damage by up to 40% of your Intellect.
3. Increases your spell damage by up to 60% of your Intellect.
Classic · new
Instrument of Law · 2 ranks
Requires other points in this tree: 25
1. Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
2. Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Classic · new
Twist of Light · 1 ranks
Requires other points in this tree: 30
1. Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Classic · new
Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09
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