GAMOCEAN / AZEROTH FIELD COMPANION

WoW Forever Mage Talent Calculator

Plan Mage talents in Arcane, Fire, Frost. Compare Classic changes, save builds and share a link.

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Talent reference & Classic comparison

Arcane · 18 talents
Wand Specialization · 2 ranks

Requires other points in this tree: 0

1. Increases your damage with Wands by 13%.

2. Increases your damage with Wands by 25%.

Classic · moved
Increases your damage with Wands by 13%.

Arcane Focus · 5 ranks

Requires other points in this tree: 0

1. Improves your chance to hit with Arcane spells by 1%.

2. Improves your chance to hit with Arcane spells by 2%.

3. Improves your chance to hit with Arcane spells by 3%.

4. Improves your chance to hit with Arcane spells by 4%.

5. Improves your chance to hit with Arcane spells by 5%.

Classic · changed
Reduces the chance that the opponent can resist your Arcane spells by 2%.

Improved Channeling · 5 ranks

Requires other points in this tree: 0

1. Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

2. Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.

3. Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.

4. Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.

5. Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

Classic · changed
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Subtlety · 2 ranks

Requires other points in this tree: 5

1. Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

2. Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Classic · changed
Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Magic Absorption · 2 ranks

Requires other points in this tree: 5

1. Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

2. Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Classic · changed
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Arcane Concentration · 5 ranks

Requires other points in this tree: 5

1. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

2. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

3. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

4. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

5. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Classic · same
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Arcane Resilience · 2 ranks

Requires other points in this tree: 5

1. Increases your Armor by an amount equal to 25% of your Intellect.

2. Increases your Armor by an amount equal to 50% of your Intellect.

Classic · changed
Increases your armor by an amount equal to 50% of your Intellect.

Arcane Geometry · 2 ranks

Requires other points in this tree: 10

1. Increases the range of your Arcane spells by 3 yards.

2. Increases the range of your Arcane spells by 6 yards.

Classic · new

Arcane Impact · 3 ranks

Requires other points in this tree: 10

1. Increases the critical strike chance of your Arcane spells by 2%.

2. Increases the critical strike chance of your Arcane spells by 4%.

3. Increases the critical strike chance of your Arcane spells by 6%.

Classic · changed
Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Arcane Blast · 1 ranks

Requires other points in this tree: 10

1. Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Classic · new

Arcane Shielding · 2 ranks

Requires other points in this tree: 15

1. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

2. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Classic · changed
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Improved Counterspell · 2 ranks

Requires other points in this tree: 15

1. Your Counterspell also Silences the target for 2 sec.

2. Your Counterspell also Silences the target for 4 sec.

Classic · changed
Gives your Counterspell a 50% chance to silence the target for 4 sec.

Arcane Meditation · 3 ranks

Requires other points in this tree: 15 · Prerequisite: Arcane Concentration

1. Allows 17% of your Mana regeneration to continue while casting.

2. Allows 33% of your Mana regeneration to continue while casting.

3. Allows 50% of your Mana regeneration to continue while casting.

Classic · changed
Allows 5% of your Mana regeneration to continue while casting.
now requires Arcane Concentration

Missile Barrage · 1 ranks

Requires other points in this tree: 15

1. Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Classic · new

Presence of Mind · 1 ranks

Requires other points in this tree: 20

1. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Classic · same
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind · 5 ranks

Requires other points in this tree: 20

1. Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

2. Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.

3. Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.

4. Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.

5. Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Classic · changed
Increases your maximum Mana by 2%.
no longer requires Arcane Resilience

Arcane Instability · 3 ranks

Requires other points in this tree: 25

1. Increases the damage done by your spells by 1% and your critical strike chance by 1%.

2. Increases the damage done by your spells by 2% and your critical strike chance by 2%.

3. Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Classic · changed
Increases your spell damage and critical strike chance by 1%.
no longer requires Presence of Mind

Arcane Power · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Presence of Mind

1. For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Classic · changed
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
now requires Presence of Mind, not Arcane Instability

Fire · 17 talents
Wake of Fire · 2 ranks

Requires other points in this tree: 0

1. Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

2. Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.

Classic · changed
Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Incineration · 3 ranks

Requires other points in this tree: 0

1. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

2. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

3. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Classic · changed
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Improved Fireball · 5 ranks

Requires other points in this tree: 0

1. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

2. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.

3. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.

4. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.

5. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Classic · changed
Reduces the casting time of your Fireball spell by 0.1 sec.

Ignite · 5 ranks

Requires other points in this tree: 5

1. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

2. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

3. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

4. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

5. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Classic · same
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Flame Throwing · 2 ranks

Requires other points in this tree: 5

1. Increases the range of your Fire spells by 3 yards.

2. Increases the range of your Fire spells by 6 yards.

Classic · same
Increases the range of your Fire spells by 3 yards.

Impact · 3 ranks

Requires other points in this tree: 5

1. Gives your Fire spells a 3% chance to stun the target for 2 sec.

2. Gives your Fire spells a 7% chance to stun the target for 2 sec.

3. Gives your Fire spells a 10% chance to stun the target for 2 sec.

Classic · changed
Gives your Fire spells a 2% chance to stun the target for 2 sec.

Burning Soul · 3 ranks

Requires other points in this tree: 10

1. Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

2. Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

3. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Classic · changed
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Improved Flamestrike · 3 ranks

Requires other points in this tree: 10

1. Increases the critical strike chance of your Flamestrike spell by 5%.

2. Increases the critical strike chance of your Flamestrike spell by 10%.

3. Increases the critical strike chance of your Flamestrike spell by 15%.

Classic · same
Increases the critical strike chance of your Flamestrike spell by 5%.

Pyroblast · 1 ranks

Requires other points in this tree: 10

1. Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Classic · changed
Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

Improved Scorch · 3 ranks

Requires other points in this tree: 15

1. Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

2. Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

3. Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Classic · changed
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward · 2 ranks

Requires other points in this tree: 15

1. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

2. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Classic · same
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Heating Up · 1 ranks

Requires other points in this tree: 15 · Prerequisite: Pyroblast

1. Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

Classic · new

Master of Elements · 3 ranks

Requires other points in this tree: 15

1. Your Fire and Frost critical strikes will refund 10% of their base mana cost.

2. Your Fire and Frost critical strikes will refund 20% of their base mana cost.

3. Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Classic · changed
Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Critical Mass · 3 ranks

Requires other points in this tree: 20

1. Increases the critical strike chance of your Fire spells by 2%.

2. Increases the critical strike chance of your Fire spells by 4%.

3. Increases the critical strike chance of your Fire spells by 6%.

Classic · same
Increases the critical strike chance of your Fire spells by 2%.

Blast Wave · 1 ranks

Requires other points in this tree: 20

1. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Classic · changed
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
no longer requires Pyroblast

Fire Power · 5 ranks

Requires other points in this tree: 25

1. Increases the damage done by your Fire spells by 2%.

2. Increases the damage done by your Fire spells by 4%.

3. Increases the damage done by your Fire spells by 6%.

4. Increases the damage done by your Fire spells by 8%.

5. Increases the damage done by your Fire spells by 10%.

Classic · same
Increases the damage done by your Fire spells by 2%.

Combustion · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Critical Mass

1. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Classic · changed
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost · 19 talents
Frost Warding · 2 ranks

Requires other points in this tree: 0

1. Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

2. Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Classic · changed
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Improved Frostbolt · 5 ranks

Requires other points in this tree: 0

1. Reduces the casting time of your Frostbolt spell by 0.1 sec.

2. Reduces the casting time of your Frostbolt spell by 0.2 sec.

3. Reduces the casting time of your Frostbolt spell by 0.3 sec.

4. Reduces the casting time of your Frostbolt spell by 0.4 sec.

5. Reduces the casting time of your Frostbolt spell by 0.5 sec.

Classic · same
Reduces the casting time of your Frostbolt spell by 0.1 sec.

Elemental Precision · 5 ranks

Requires other points in this tree: 0

1. Improves your chance to hit with Frost and Fire spells by 1%.

2. Improves your chance to hit with Frost and Fire spells by 2%.

3. Improves your chance to hit with Frost and Fire spells by 3%.

4. Improves your chance to hit with Frost and Fire spells by 4%.

5. Improves your chance to hit with Frost and Fire spells by 5%.

Classic · changed
Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Ice Shards · 5 ranks

Requires other points in this tree: 5

1. Increases the critical strike damage bonus of your Frost spells by 20%.

2. Increases the critical strike damage bonus of your Frost spells by 40%.

3. Increases the critical strike damage bonus of your Frost spells by 60%.

4. Increases the critical strike damage bonus of your Frost spells by 80%.

5. Increases the critical strike damage bonus of your Frost spells by 100%.

Classic · same
Increases the critical strike damage bonus of your Frost spells by 20%.

Permafrost · 3 ranks

Requires other points in this tree: 5

1. Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

2. Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.

3. Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Classic · changed
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Improved Frost Nova · 2 ranks

Requires other points in this tree: 5

1. Reduces the cooldown of your Frost Nova spell by 2 sec.

2. Reduces the cooldown of your Frost Nova spell by 4 sec.

Classic · same
Reduces the cooldown of your Frost Nova spell by 2 sec.

Frostbite · 3 ranks

Requires other points in this tree: 5

1. Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

2. Gives your Chill effects a 10% chance to Freeze the target for 5 sec.

3. Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Classic · moved
Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Piercing Ice · 3 ranks

Requires other points in this tree: 10

1. Increases the damage done by your Frost spells by 2%.

2. Increases the damage done by your Frost spells by 4%.

3. Increases the damage done by your Frost spells by 6%.

Classic · same
Increases the damage done by your Frost spells by 2%.

Frost Channeling · 3 ranks

Requires other points in this tree: 10

1. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

2. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

3. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Classic · moved
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Ice Lance · 1 ranks

Requires other points in this tree: 10

1. Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Classic · new

Improved Blizzard · 3 ranks

Requires other points in this tree: 10

1. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

2. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.

3. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Classic · changed
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.

Arctic Reach · 2 ranks

Requires other points in this tree: 15

1. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

2. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Classic · same
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Ice Block · 1 ranks

Requires other points in this tree: 15

1. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Classic · moved
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Shatter · 3 ranks

Requires other points in this tree: 15

1. Increases the critical strike chance of all your spells against Frozen targets by 17%.

2. Increases the critical strike chance of all your spells against Frozen targets by 33%.

3. Increases the critical strike chance of all your spells against Frozen targets by 50%.

Classic · changed
Increases the critical strike chance of all your spells against frozen targets by 10%.
no longer requires Improved Frost Nova

Improved Cone of Cold · 3 ranks

Requires other points in this tree: 20

1. Increases the damage dealt by your Cone of Cold spell by 12%.

2. Increases the damage dealt by your Cone of Cold spell by 23%.

3. Increases the damage dealt by your Cone of Cold spell by 35%.

Classic · changed
Increases the damage dealt by your Cone of Cold spell by 15%.

Cold Snap · 1 ranks

Requires other points in this tree: 20

1. Finishes the remaining cooldown on all your other Frost spells.

Classic · changed
When activated, this spell finishes the cooldown on all of your Frost spells.

Fingers of Frost · 2 ranks

Requires other points in this tree: 20 · Prerequisite: Ice Lance

1. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

2. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Classic · new

Winter's Chill · 5 ranks

Requires other points in this tree: 25

1. Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

2. Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.

3. Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.

4. Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.

5. Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Classic · changed
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Cold Snap

1. Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Classic · changed
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
now requires Cold Snap, not Ice Block

Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09

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