GAMOCEAN / AZEROTH FIELD COMPANION
WoW Forever Rogue Talent Calculator
Plan Rogue talents in Assassination, Combat, Subtlety. Compare Classic changes, save builds and share a link.
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Assassination
0 pointsCombat
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Talent reference & Classic comparison
Assassination · 17 talents
Improved Gouge · 3 ranks
Requires other points in this tree: 0
1. Increases the duration of your Gouge ability by 0.5 sec.
2. Increases the duration of your Gouge ability by 1 sec.
3. Increases the duration of your Gouge ability by 1.5 sec.
Classic · changed
Increases the effect duration of your Gouge ability by 0.5 sec.
Remorseless Attacks · 2 ranks
Requires other points in this tree: 0
1. After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
2. After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic · changed
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice · 5 ranks
Requires other points in this tree: 0
1. Increases your critical strike chance with all attacks and Poisons by 1%.
2. Increases your critical strike chance with all attacks and Poisons by 2%.
3. Increases your critical strike chance with all attacks and Poisons by 3%.
4. Increases your critical strike chance with all attacks and Poisons by 4%.
5. Increases your critical strike chance with all attacks and Poisons by 5%.
Classic · changed
Increases your critical strike chance by 1%.
Ruthlessness · 3 ranks
Requires other points in this tree: 5
1. Gives your finishing moves a 20% chance to add a Combo Point to your target.
2. Gives your finishing moves a 40% chance to add a Combo Point to your target.
3. Gives your finishing moves a 60% chance to add a Combo Point to your target.
Classic · same
Gives your finishing moves a 20% chance to add a combo point to your target.
Murder · 2 ranks
Requires other points in this tree: 5
1. Increases all damage dealt by 2% against Humanoid and Giant targets.
2. Increases all damage dealt by 4% against Humanoid and Giant targets.
Classic · changed
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Improved Slice and Dice · 3 ranks
Requires other points in this tree: 5
1. Increases the duration of your Slice and Dice ability by 15%.
2. Increases the duration of your Slice and Dice ability by 30%.
3. Increases the duration of your Slice and Dice ability by 45%.
Classic · same
Increases the duration of your Slice and Dice ability by 15%.
Relentless Strikes · 1 ranks
Requires other points in this tree: 10
1. Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Classic · same
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor · 2 ranks
Requires other points in this tree: 10
1. Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
2. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic · changed
Increases the armor reduced by your Expose Armor ability by 25%.
Lethality · 5 ranks
Requires other points in this tree: 10 · Prerequisite: Malice
1. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
2. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
3. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
4. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
5. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Classic · changed
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile Poisons · 5 ranks
Requires other points in this tree: 15
1. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
2. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
3. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
4. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
5. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Classic · moved
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood · 1 ranks
Requires other points in this tree: 15
1. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic · changed
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Poisons · 5 ranks
Requires other points in this tree: 15
1. Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
2. Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
3. Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
4. Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
5. Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic · changed
Increases the chance to apply poisons to your target by 2%.
Vigor · 2 ranks
Requires other points in this tree: 20
1. Increases your maximum Energy by 5.
2. Increases your maximum Energy by 10.
Classic · changed
Increases your maximum Energy by 10.
Mutilate · 1 ranks
Requires other points in this tree: 20
1. Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Classic · new
Improved Kidney Shot · 2 ranks
Requires other points in this tree: 20
1. Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
2. Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic · changed
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Seal Fate · 5 ranks
Requires other points in this tree: 25
1. Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
2. Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
3. Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
4. Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
5. Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Classic · changed
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
no longer requires Cold Blood
Venom · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Mutilate
1. Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Classic · new
Combat · 17 talents
Improved Eviscerate · 3 ranks
Requires other points in this tree: 0
1. Increases the damage done by your Eviscerate ability by 7%.
2. Increases the damage done by your Eviscerate ability by 13%.
3. Increases the damage done by your Eviscerate ability by 20%.
Classic · changed
Increases the damage done by your Eviscerate ability by 5%.
Improved Sinister Strike · 2 ranks
Requires other points in this tree: 0
1. Reduces the Energy cost of your Sinister Strike ability by 3.
2. Reduces the Energy cost of your Sinister Strike ability by 5.
Classic · same
Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes · 5 ranks
Requires other points in this tree: 0
1. Increases your Dodge chance by 1%.
2. Increases your Dodge chance by 2%.
3. Increases your Dodge chance by 3%.
4. Increases your Dodge chance by 4%.
5. Increases your Dodge chance by 5%.
Classic · same
Increases your Dodge chance by 1%.
Puncturing Wounds · 3 ranks
Requires other points in this tree: 5
1. Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
2. Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
3. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Classic · changed
Increases the critical strike chance of your Backstab ability by 10%.
Deflection · 3 ranks
Requires other points in this tree: 5
1. Increases your Parry chance by 2%.
2. Increases your Parry chance by 4%.
3. Increases your Parry chance by 6%.
Classic · changed
Increases your Parry chance by 1%.
Precision · 3 ranks
Requires other points in this tree: 5
1. Improves your chance to hit by 1%.
2. Improves your chance to hit by 2%.
3. Improves your chance to hit by 3%.
Classic · changed
Increases your chance to hit with melee weapons by 1%.
Endurance · 2 ranks
Requires other points in this tree: 10
1. Reduces the cooldown of your Sprint and Evasion abilities by 30%.
2. Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic · changed
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Riposte · 1 ranks
Requires other points in this tree: 10 · Prerequisite: Deflection
1. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Classic · same
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint · 2 ranks
Requires other points in this tree: 10
1. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
2. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Classic · same
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick · 2 ranks
Requires other points in this tree: 15
1. Gives your Kick ability a 50% chance to Silence the target for 2 sec.
2. Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Classic · same
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Flawless Execution · 1 ranks
Requires other points in this tree: 15
1. Reduces the Energy cost of your Eviscerate ability by 10.
Classic · new
Dual Wield Specialization · 5 ranks
Requires other points in this tree: 15 · Prerequisite: Precision
1. Increases the damage done by your off-hand weapon by 5%.
2. Increases the damage done by your off-hand weapon by 10%.
3. Increases the damage done by your off-hand weapon by 15%.
4. Increases the damage done by your off-hand weapon by 20%.
5. Increases the damage done by your off-hand weapon by 25%.
Classic · changed
Increases the damage done by your offhand weapon by 10%.
Blade Flurry · 1 ranks
Requires other points in this tree: 20
1. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic · changed
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash · 5 ranks
Requires other points in this tree: 20
1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Classic · new
Weapon Expertise · 2 ranks
Requires other points in this tree: 25 · Prerequisite: Blade Flurry
1. Reduces the chance for your attacks to be Dodged or Parried by 1%.
2. Reduces the chance for your attacks to be Dodged or Parried by 2%.
Classic · changed
Increases your skill with Sword, Fist and Dagger weapons by 3.
Aggression · 3 ranks
Requires other points in this tree: 25
1. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
2. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
3. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Classic · changed
Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Adrenaline Rush · 1 ranks
Requires other points in this tree: 30
1. Increases your Energy regeneration rate by 100% for 15 sec.
Classic · same
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety · 19 talents
Camouflage · 5 ranks
Requires other points in this tree: 0
1. Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
2. Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
3. Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
4. Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
5. Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Classic · changed
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Master of Deception · 3 ranks
Requires other points in this tree: 0
1. Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
2. Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
3. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Classic · changed
Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity · 2 ranks
Requires other points in this tree: 0
1. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
2. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Classic · changed
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Setup · 3 ranks
Requires other points in this tree: 5
1. Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
2. Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
3. Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Classic · changed
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Elusiveness · 2 ranks
Requires other points in this tree: 5
1. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
2. Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Classic · same
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Dirty Tricks · 2 ranks
Requires other points in this tree: 5
1. Reduces the Energy cost of your Sap and Blind abilities by 25%.
2. Reduces the Energy cost of your Sap and Blind abilities by 50%.
Classic · new
Improved Ambush · 3 ranks
Requires other points in this tree: 5
1. Increases the critical strike chance of your Ambush ability by 15%.
2. Increases the critical strike chance of your Ambush ability by 30%.
3. Increases the critical strike chance of your Ambush ability by 45%.
Classic · moved
Increases the critical strike chance of your Ambush ability by 15%.
Initiative · 3 ranks
Requires other points in this tree: 10
1. Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
2. Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
3. Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic · changed
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike · 1 ranks
Requires other points in this tree: 10
1. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Classic · changed
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract · 2 ranks
Requires other points in this tree: 10
1. Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
2. Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Classic · new
Heightened Senses · 2 ranks
Requires other points in this tree: 15
1. Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
2. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic · changed
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Premeditation · 1 ranks
Requires other points in this tree: 15
1. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic · changed
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
no longer requires Preparation, no longer requires Stealth (Classic did)
Serrated Blades · 3 ranks
Requires other points in this tree: 15
1. Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
2. Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
3. Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic · changed
Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Dirty Deeds · 2 ranks
Requires other points in this tree: 20
1. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
2. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic · changed
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Preparation · 1 ranks
Requires other points in this tree: 20
1. When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Classic · same
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage · 1 ranks
Requires other points in this tree: 20 · Prerequisite: Serrated Blades
1. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic · changed
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Quietus · 5 ranks
Requires other points in this tree: 25 · Prerequisite: Dirty Deeds
1. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
2. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
3. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
4. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
5. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Classic · new
Cutthroat · 5 ranks
Requires other points in this tree: 25
1. Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
2. Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
3. Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
4. Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
5. Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Classic · new
Thousand Cuts · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Preparation
1. When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Classic · new
Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09
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