GAMOCEAN / AZEROTH FIELD COMPANION
WoW Forever Priest Talent Calculator
Plan Priest talents in Discipline, Holy, Shadow. Compare Classic changes, save builds and share a link.
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Discipline
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Talent reference & Classic comparison
Discipline · 18 talents
Power in Light · 5 ranks
Requires other points in this tree: 0
1. Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
2. Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire.
3. Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire.
4. Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire.
5. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Classic · new
Wand Specialization · 2 ranks
Requires other points in this tree: 0
1. Increases your damage with Wands by 13%.
2. Increases your damage with Wands by 25%.
Classic · changed
Increases your damage with Wands by 5%.
Twin Disciplines · 5 ranks
Requires other points in this tree: 0
1. Increases the damage and healing of your instant cast spells by 1%.
2. Increases the damage and healing of your instant cast spells by 2%.
3. Increases the damage and healing of your instant cast spells by 3%.
4. Increases the damage and healing of your instant cast spells by 4%.
5. Increases the damage and healing of your instant cast spells by 5%.
Classic · new
Silent Resolve · 3 ranks
Requires other points in this tree: 5
1. Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
2. Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
3. Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Classic · changed
Reduces the threat generated by your spells by 4%.
Holy Precision · 3 ranks
Requires other points in this tree: 5
1. Improves your chance to hit with Holy spells by 6%.
2. Improves your chance to hit with Holy spells by 12%.
3. Improves your chance to hit with Holy spells by 18%.
Classic · new
Improved Power Word: Shield · 3 ranks
Requires other points in this tree: 5
1. Increases the damage absorbed by your Power Word: Shield by 7%.
2. Increases the damage absorbed by your Power Word: Shield by 14%.
3. Increases the damage absorbed by your Power Word: Shield by 20%.
Classic · changed
Increases the damage absorbed by your Power Word: Shield by 5%.
Martyrdom · 2 ranks
Requires other points in this tree: 5
1. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
2. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic · changed
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Mental Agility · 3 ranks
Requires other points in this tree: 10
1. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
2. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
3. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Classic · changed
Reduces the mana cost of your instant cast spells by 2%.
Inner Focus · 1 ranks
Requires other points in this tree: 10
1. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Classic · changed
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation · 3 ranks
Requires other points in this tree: 10
1. Allows 17% of your Mana regeneration to continue while casting.
2. Allows 33% of your Mana regeneration to continue while casting.
3. Allows 50% of your Mana regeneration to continue while casting.
Classic · changed
Allows 5% of your Mana regeneration to continue while casting.
Improved Inner Fire · 3 ranks
Requires other points in this tree: 15
1. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
2. Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
3. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Classic · changed
Increases the Armor bonus of your Inner Fire spell by 10%.
Mental Strength · 5 ranks
Requires other points in this tree: 15
1. Increases your total Intellect by 3%.
2. Increases your total Intellect by 6%.
3. Increases your total Intellect by 9%.
4. Increases your total Intellect by 12%.
5. Increases your total Intellect by 15%.
Classic · changed
Increases your maximum Mana by 2%.
Soul Warding · 1 ranks
Requires other points in this tree: 15 · Prerequisite: Improved Power Word: Shield
1. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Classic · new
Improved Mana Burn · 2 ranks
Requires other points in this tree: 15
1. Reduces the casting time of your Mana Burn spell by 0.5 sec.
2. Reduces the casting time of your Mana Burn spell by 1.0 sec.
Classic · changed
Reduces the casting time of your Mana Burn spell by 0.25 secs.
Penance · 1 ranks
Requires other points in this tree: 20
1. Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Classic · new
Renewed Hope · 5 ranks
Requires other points in this tree: 20 · Prerequisite: Soul Warding
1. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
2. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
3. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
4. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
5. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Classic · new
Divine Aegis · 3 ranks
Requires other points in this tree: 25
1. Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
2. Your critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.
3. Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Classic · new
Power Infusion · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Penance
1. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic · changed
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
now requires Penance, not Mental Strength
Holy · 17 talents
Twilight Focus · 3 ranks
Requires other points in this tree: 0
1. Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
2. Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
3. Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Classic · changed
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Improved Renew · 3 ranks
Requires other points in this tree: 0
1. Increases the amount healed by your Renew spell by 5%.
2. Increases the amount healed by your Renew spell by 10%.
3. Increases the amount healed by your Renew spell by 15%.
Classic · same
Increases the amount healed by your Renew spell by 5%.
Holy Specialization · 5 ranks
Requires other points in this tree: 0
1. Increases the critical effect chance of your Holy spells by 1%.
2. Increases the critical effect chance of your Holy spells by 2%.
3. Increases the critical effect chance of your Holy spells by 3%.
4. Increases the critical effect chance of your Holy spells by 4%.
5. Increases the critical effect chance of your Holy spells by 5%.
Classic · same
Increases the critical effect chance of your Holy spells by 1%.
Spell Warding · 5 ranks
Requires other points in this tree: 5
1. Reduces all spell damage taken by 2%.
2. Reduces all spell damage taken by 4%.
3. Reduces all spell damage taken by 6%.
4. Reduces all spell damage taken by 8%.
5. Reduces all spell damage taken by 10%.
Classic · same
Reduces all spell damage taken by 2%.
Divine Fury · 5 ranks
Requires other points in this tree: 5
1. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
2. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
3. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
4. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
5. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Classic · same
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Holy Nova · 1 ranks
Requires other points in this tree: 10
1. Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Classic · changed
Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Blessed Recovery · 3 ranks
Requires other points in this tree: 10
1. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
2. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
3. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic · changed
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Inspiration · 3 ranks
Requires other points in this tree: 10
1. Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
2. Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
3. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Classic · changed
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Holy Reach · 2 ranks
Requires other points in this tree: 15
1. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
2. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Classic · same
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved Healing · 3 ranks
Requires other points in this tree: 15
1. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
2. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
3. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Classic · changed
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Searing Light · 2 ranks
Requires other points in this tree: 15 · Prerequisite: Divine Fury
1. Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
2. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic · changed
Increases the damage of your Smite and Holy Fire spells by 5%.
Binding Heal · 1 ranks
Requires other points in this tree: 15
1. Heals a friendly target and the caster for 236 to 284. Low threat.
Classic · new
Litany of Light · 2 ranks
Requires other points in this tree: 20
1. When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
2. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Classic · new
Spirit of Redemption · 1 ranks
Requires other points in this tree: 20
1. Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic · changed
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance · 5 ranks
Requires other points in this tree: 20
1. Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
2. Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
3. Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
4. Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
5. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Classic · changed
Increases spell damage and healing by up to 5% of your total Spirit.
Spiritual Healing · 3 ranks
Requires other points in this tree: 25
1. Increases the amount healed by your spells by 3%.
2. Increases the amount healed by your spells by 7%.
3. Increases the amount healed by your spells by 10%.
Classic · changed
Increases the amount healed by your healing spells by 2%.
Prayer of Mending · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Spirit of Redemption
1. Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Classic · new
Shadow · 18 talents
Shadow Focus · 5 ranks
Requires other points in this tree: 0
1. Improves your chance to hit with Shadow spells by 1%.
2. Improves your chance to hit with Shadow spells by 2%.
3. Improves your chance to hit with Shadow spells by 3%.
4. Improves your chance to hit with Shadow spells by 4%.
5. Improves your chance to hit with Shadow spells by 5%.
Classic · changed
Reduces your target's chance to resist your Shadow spells by 2%.
Blackout · 5 ranks
Requires other points in this tree: 0
1. Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
2. Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
3. Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
4. Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
5. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Classic · moved
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit Tap · 5 ranks
Requires other points in this tree: 0
1. Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
2. Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
3. Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
4. Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
5. Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Classic · changed
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinity · 3 ranks
Requires other points in this tree: 5
1. Reduces the threat generated by your Shadow spells by 10%.
2. Reduces the threat generated by your Shadow spells by 20%.
3. Reduces the threat generated by your Shadow spells by 30%.
Classic · changed
Reduces the threat generated by your Shadow spells by 8%.
Improved Shadow Word: Pain · 2 ranks
Requires other points in this tree: 5
1. Increases the duration of your Shadow Word: Pain spell by 3 sec.
2. Increases the duration of your Shadow Word: Pain spell by 6 sec.
Classic · moved
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Shadow Reach · 2 ranks
Requires other points in this tree: 5
1. Increases the range of your offensive Shadow spells by 10%.
2. Increases the range of your offensive Shadow spells by 20%.
Classic · changed
Increases the range of your Shadow damage spells by 6%.
Improved Mind Blast · 5 ranks
Requires other points in this tree: 10
1. Reduces the cooldown of your Mind Blast spell by 0.5 sec.
2. Reduces the cooldown of your Mind Blast spell by 1 sec.
3. Reduces the cooldown of your Mind Blast spell by 1.5 sec.
4. Reduces the cooldown of your Mind Blast spell by 2 sec.
5. Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Classic · moved
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Psychic Scream · 2 ranks
Requires other points in this tree: 10 · Prerequisite: Blackout
1. Reduces the cooldown of your Psychic Scream spell by 2 sec.
2. Reduces the cooldown of your Psychic Scream spell by 4 sec.
Classic · changed
Reduces the cooldown of your Psychic Scream spell by 2 sec.
now requires Blackout
Mind Flay · 1 ranks
Requires other points in this tree: 10
1. Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic · changed
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay · 2 ranks
Requires other points in this tree: 10 · Prerequisite: Mind Flay
1. Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
2. Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Classic · new
Improved Fade · 2 ranks
Requires other points in this tree: 15
1. Decreases the cooldown of your Fade ability by 3 sec.
2. Decreases the cooldown of your Fade ability by 6 sec.
Classic · moved
Decreases the cooldown of your Fade ability by 3 sec.
Vampiric Embrace · 1 ranks
Requires other points in this tree: 15
1. Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Classic · changed
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weaving · 3 ranks
Requires other points in this tree: 15
1. Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
2. Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
3. Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Classic · changed
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silence · 1 ranks
Requires other points in this tree: 20
1. Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic · changed
Silences the target, preventing them from casting spells for 5 sec.
no longer requires Improved Psychic Scream
Devouring Contagion · 2 ranks
Requires other points in this tree: 20
1. Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
2. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.
Classic · new
Early Demise · 2 ranks
Requires other points in this tree: 25
1. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
2. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Classic · new
Darkness · 5 ranks
Requires other points in this tree: 25
1. Increases your Shadow damage done by 2%.
2. Increases your Shadow damage done by 4%.
3. Increases your Shadow damage done by 6%.
4. Increases your Shadow damage done by 8%.
5. Increases your Shadow damage done by 10%.
Classic · changed
Increases your Shadow spell damage by 2%.
Shadowform · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Vampiric Embrace
1. Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic · changed
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09
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