GAMOCEAN / AZEROTH FIELD COMPANION

WoW Forever Hunter Talent Calculator

Plan Hunter talents in Beast Mastery, Marksmanship, Survival. Compare Classic changes, save builds and share a link.

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Beast Mastery

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Marksmanship

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Survival

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Talent reference & Classic comparison

Beast Mastery · 16 talents
Deadly Aspects · 5 ranks

Requires other points in this tree: 0

1. While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

2. While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

3. While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

4. While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

5. While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Classic · changed
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training · 5 ranks

Requires other points in this tree: 0

1. Increases the Health and Armor of your pets by 3%.

2. Increases the Health and Armor of your pets by 6%.

3. Increases the Health and Armor of your pets by 9%.

4. Increases the Health and Armor of your pets by 12%.

5. Increases the Health and Armor of your pets by 15%.

Classic · changed
Increases the Health of your pets by 3%.

Focused Fire · 2 ranks

Requires other points in this tree: 5

1. Increases all damage you and your pet deal by 1% while your pet is active.

2. Increases all damage you and your pet deal by 2% while your pet is active.

Classic · new

Improved Aspect of the Monkey · 3 ranks

Requires other points in this tree: 5

1. Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

2. Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

3. Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Classic · changed
Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Pathfinding · 2 ranks

Requires other points in this tree: 5

1. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

2. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Classic · moved
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Improved Revive Pet · 2 ranks

Requires other points in this tree: 5

1. Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

2. Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Classic · same
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Bestial Swiftness · 1 ranks

Requires other points in this tree: 10

1. Increases the movement speed of your pets by 30%.

Classic · changed
Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury · 5 ranks

Requires other points in this tree: 10

1. Increases the damage done by your pets and hawks by 3%.

2. Increases the damage done by your pets and hawks by 6%.

3. Increases the damage done by your pets and hawks by 9%.

4. Increases the damage done by your pets and hawks by 12%.

5. Increases the damage done by your pets and hawks by 15%.

Classic · changed
Increases the damage done by your pets by 4%.

Improved Mend Pet · 2 ranks

Requires other points in this tree: 15

1. Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

2. Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

Classic · changed
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity · 5 ranks

Requires other points in this tree: 15

1. Increases the critical strike chance of your pets and hawks by 2%.

2. Increases the critical strike chance of your pets and hawks by 4%.

3. Increases the critical strike chance of your pets and hawks by 6%.

4. Increases the critical strike chance of your pets and hawks by 8%.

5. Increases the critical strike chance of your pets and hawks by 10%.

Classic · changed
Increases the critical strike chance of your pets by 3%.

Summon Hawk · 1 ranks

Requires other points in this tree: 15

1. Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

Classic · new

Spirit Bond · 2 ranks

Requires other points in this tree: 20

1. While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

2. While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

Classic · changed
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
rank 2 is 1% and 5 sec where Classic had 2% and 10 sec

Intimidation · 1 ranks

Requires other points in this tree: 20 · Prerequisite: Bestial Swiftness

1. Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Classic · changed
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
now requires Bestial Swiftness

Bestial Discipline · 2 ranks

Requires other points in this tree: 20

1. Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

2. Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

Classic · changed
Increases the Focus regeneration of your pets by 10%.

Frenzy · 5 ranks

Requires other points in this tree: 25 · Prerequisite: Ferocity

1. Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

2. Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

3. Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

4. Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

5. Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Classic · same
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Intimidation

1. Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Classic · same
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship · 16 talents
Hawk Eye · 3 ranks

Requires other points in this tree: 0

1. Increases the range of your ranged weapons by 2 yards.

2. Increases the range of your ranged weapons by 4 yards.

3. Increases the range of your ranged weapons by 6 yards.

Classic · moved
Increases the range of your ranged weapons by 2 yards.

Improved Concussive Shot · 5 ranks

Requires other points in this tree: 0

1. Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

2. Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

3. Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

4. Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

5. Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Classic · same
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Lethal Attacks · 5 ranks

Requires other points in this tree: 0

1. Increases your critical strike chance with all attacks by 1%.

2. Increases your critical strike chance with all attacks by 2%.

3. Increases your critical strike chance with all attacks by 3%.

4. Increases your critical strike chance with all attacks by 4%.

5. Increases your critical strike chance with all attacks by 5%.

Classic · changed
Increases your critical strike chance with ranged weapons by 1%.

Improved Stings · 3 ranks

Requires other points in this tree: 5

1. Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

2. Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.

3. Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

Classic · changed
Increases the damage done by your Serpent Sting by 2%.

Efficiency · 5 ranks

Requires other points in this tree: 5

1. Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

2. Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.

3. Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.

4. Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.

5. Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

Classic · changed
Reduces the Mana cost of your Shots and Stings by 2%.

Careful Aim · 5 ranks

Requires other points in this tree: 5

1. Increases your Attack Power by 20% of your Intellect.

2. Increases your Attack Power by 40% of your Intellect.

3. Increases your Attack Power by 60% of your Intellect.

4. Increases your Attack Power by 80% of your Intellect.

5. Increases your Attack Power by 100% of your Intellect.

Classic · new

Rapid Killing · 2 ranks

Requires other points in this tree: 10

1. Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

2. Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

Classic · new

Improved Arcane Shot · 5 ranks

Requires other points in this tree: 10

1. Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

2. Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

3. Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

4. Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

5. Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Classic · changed
Reduces the cooldown of your Arcane Shot by 0.2 sec.

Lone Wolf · 1 ranks

Requires other points in this tree: 10

1. You deal 20% increased damage with all attacks while you do not have an active pet.

Classic · new

Trueshot Aura · 1 ranks

Requires other points in this tree: 15

1. Increases the Ranged Attack Power of party members within 45 yds by 30.

Classic · changed
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
no longer requires Barrage

Mortal Shots · 5 ranks

Requires other points in this tree: 15 · Prerequisite: Careful Aim

1. Increases the critical strike damage bonus on all ranged abilities by 6%.

2. Increases the critical strike damage bonus on all ranged abilities by 12%.

3. Increases the critical strike damage bonus on all ranged abilities by 18%.

4. Increases the critical strike damage bonus on all ranged abilities by 24%.

5. Increases the critical strike damage bonus on all ranged abilities by 30%.

Classic · changed
Increases your ranged weapon critical strike damage bonus by 6%.
now requires Careful Aim, not Lethal Shots

Rapid Recuperation · 2 ranks

Requires other points in this tree: 20 · Prerequisite: Rapid Killing

1. Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

2. Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

Classic · new

Barrage · 3 ranks

Requires other points in this tree: 20

1. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

2. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.

3. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

Classic · changed
Increases the damage done by your Multi-Shot and Volley spells by 5%.

Scatter Shot · 1 ranks

Requires other points in this tree: 20

1. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Classic · moved
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Ranged Weapon Specialization · 5 ranks

Requires other points in this tree: 25

1. Increases the damage you deal with ranged weapons by 1%.

2. Increases the damage you deal with ranged weapons by 2%.

3. Increases the damage you deal with ranged weapons by 3%.

4. Increases the damage you deal with ranged weapons by 4%.

5. Increases the damage you deal with ranged weapons by 5%.

Classic · same
Increases the damage you deal with ranged weapons by 1%.

Sniper Shot · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Trueshot Aura

1. A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

Classic · new

Survival · 18 talents
Improved Tracking · 5 ranks

Requires other points in this tree: 0

1. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

2. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

3. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

4. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

5. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Classic · new

Deflection · 5 ranks

Requires other points in this tree: 0

1. Increases your Parry chance by 1%.

2. Increases your Parry chance by 2%.

3. Increases your Parry chance by 3%.

4. Increases your Parry chance by 4%.

5. Increases your Parry chance by 5%.

Classic · same
Increases your Parry chance by 1%.

Entrapment · 5 ranks

Requires other points in this tree: 5

1. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

2. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.

3. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.

4. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.

5. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

Classic · changed
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes · 2 ranks

Requires other points in this tree: 5

1. Increases the critical strike chance of all your melee abilities by 2%.

2. Increases the critical strike chance of all your melee abilities by 4%.

Classic · changed
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Survivalist · 5 ranks

Requires other points in this tree: 5

1. Increases your total Health by 2%.

2. Increases your total Health by 4%.

3. Increases your total Health by 6%.

4. Increases your total Health by 8%.

5. Increases your total Health by 10%.

Classic · changed
Increases total health by 2%.

Improved Wing Clip · 3 ranks

Requires other points in this tree: 5

1. Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

2. Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.

3. Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Classic · changed
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Clever Traps · 2 ranks

Requires other points in this tree: 10

1. Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

2. Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Classic · same
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Surefooted · 3 ranks

Requires other points in this tree: 10

1. Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

2. Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

3. Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Classic · changed
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Deterrence · 1 ranks

Requires other points in this tree: 10

1. When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Classic · same
When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Survival Tactics · 2 ranks

Requires other points in this tree: 15

1. Increases your chance to hit with your Trap and Feign Death abilities by 5%.

2. Increases your chance to hit with your Trap and Feign Death abilities by 10%.

Classic · new

Predator's Edge · 5 ranks

Requires other points in this tree: 15

1. Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.

2. Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.

3. Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.

4. Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.

5. Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.

Classic · new

Counterattack · 1 ranks

Requires other points in this tree: 15 · Prerequisite: Deterrence

1. A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Classic · changed
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Resourcefulness · 2 ranks

Requires other points in this tree: 20

1. Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

2. Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Classic · new

Expose Prey · 2 ranks

Requires other points in this tree: 20

1. Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.

2. Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.

Classic · new

Survivalist's Discipline · 2 ranks

Requires other points in this tree: 20

1. Reduces the cooldown of your Trap and Deterrence abilities by 20%.

2. Reduces the cooldown of your Trap and Deterrence abilities by 40%.

Classic · new

Strider Kick · 1 ranks

Requires other points in this tree: 20

1. A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Classic · new

Lightning Reflexes · 5 ranks

Requires other points in this tree: 25

1. Increases your Agility by 2%.

2. Increases your Agility by 4%.

3. Increases your Agility by 6%.

4. Increases your Agility by 8%.

5. Increases your Agility by 10%.

Classic · changed
Increases your Agility by 3%.

Lacerating Strikes · 1 ranks

Requires other points in this tree: 30 · Prerequisite: Expose Prey

1. Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

Classic · new

Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09

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