GAMOCEAN / AZEROTH FIELD COMPANION
WoW Forever Hunter Talent Calculator
Plan Hunter talents in Beast Mastery, Marksmanship, Survival. Compare Classic changes, save builds and share a link.
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Beast Mastery
0 pointsMarksmanship
0 pointsSurvival
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Talent reference & Classic comparison
Beast Mastery · 16 talents
Deadly Aspects · 5 ranks
Requires other points in this tree: 0
1. While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
2. While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
3. While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
4. While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
5. While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Classic · changed
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance Training · 5 ranks
Requires other points in this tree: 0
1. Increases the Health and Armor of your pets by 3%.
2. Increases the Health and Armor of your pets by 6%.
3. Increases the Health and Armor of your pets by 9%.
4. Increases the Health and Armor of your pets by 12%.
5. Increases the Health and Armor of your pets by 15%.
Classic · changed
Increases the Health of your pets by 3%.
Focused Fire · 2 ranks
Requires other points in this tree: 5
1. Increases all damage you and your pet deal by 1% while your pet is active.
2. Increases all damage you and your pet deal by 2% while your pet is active.
Classic · new
Improved Aspect of the Monkey · 3 ranks
Requires other points in this tree: 5
1. Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
2. Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
3. Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic · changed
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Pathfinding · 2 ranks
Requires other points in this tree: 5
1. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
2. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Classic · moved
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Improved Revive Pet · 2 ranks
Requires other points in this tree: 5
1. Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
2. Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Classic · same
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Bestial Swiftness · 1 ranks
Requires other points in this tree: 10
1. Increases the movement speed of your pets by 30%.
Classic · changed
Increases the outdoor movement speed of your pets by 30%.
Unleashed Fury · 5 ranks
Requires other points in this tree: 10
1. Increases the damage done by your pets and hawks by 3%.
2. Increases the damage done by your pets and hawks by 6%.
3. Increases the damage done by your pets and hawks by 9%.
4. Increases the damage done by your pets and hawks by 12%.
5. Increases the damage done by your pets and hawks by 15%.
Classic · changed
Increases the damage done by your pets by 4%.
Improved Mend Pet · 2 ranks
Requires other points in this tree: 15
1. Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
2. Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Classic · changed
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity · 5 ranks
Requires other points in this tree: 15
1. Increases the critical strike chance of your pets and hawks by 2%.
2. Increases the critical strike chance of your pets and hawks by 4%.
3. Increases the critical strike chance of your pets and hawks by 6%.
4. Increases the critical strike chance of your pets and hawks by 8%.
5. Increases the critical strike chance of your pets and hawks by 10%.
Classic · changed
Increases the critical strike chance of your pets by 3%.
Summon Hawk · 1 ranks
Requires other points in this tree: 15
1. Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Classic · new
Spirit Bond · 2 ranks
Requires other points in this tree: 20
1. While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
2. While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Classic · changed
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
rank 2 is 1% and 5 sec where Classic had 2% and 10 sec
Intimidation · 1 ranks
Requires other points in this tree: 20 · Prerequisite: Bestial Swiftness
1. Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic · changed
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
now requires Bestial Swiftness
Bestial Discipline · 2 ranks
Requires other points in this tree: 20
1. Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
2. Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Classic · changed
Increases the Focus regeneration of your pets by 10%.
Frenzy · 5 ranks
Requires other points in this tree: 25 · Prerequisite: Ferocity
1. Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
2. Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
3. Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
4. Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
5. Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Classic · same
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Bestial Wrath · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Intimidation
1. Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Classic · same
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Marksmanship · 16 talents
Hawk Eye · 3 ranks
Requires other points in this tree: 0
1. Increases the range of your ranged weapons by 2 yards.
2. Increases the range of your ranged weapons by 4 yards.
3. Increases the range of your ranged weapons by 6 yards.
Classic · moved
Increases the range of your ranged weapons by 2 yards.
Improved Concussive Shot · 5 ranks
Requires other points in this tree: 0
1. Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
2. Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
3. Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
4. Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
5. Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Classic · same
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Lethal Attacks · 5 ranks
Requires other points in this tree: 0
1. Increases your critical strike chance with all attacks by 1%.
2. Increases your critical strike chance with all attacks by 2%.
3. Increases your critical strike chance with all attacks by 3%.
4. Increases your critical strike chance with all attacks by 4%.
5. Increases your critical strike chance with all attacks by 5%.
Classic · changed
Increases your critical strike chance with ranged weapons by 1%.
Improved Stings · 3 ranks
Requires other points in this tree: 5
1. Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
2. Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
3. Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Classic · changed
Increases the damage done by your Serpent Sting by 2%.
Efficiency · 5 ranks
Requires other points in this tree: 5
1. Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
2. Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
3. Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
4. Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
5. Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Classic · changed
Reduces the Mana cost of your Shots and Stings by 2%.
Careful Aim · 5 ranks
Requires other points in this tree: 5
1. Increases your Attack Power by 20% of your Intellect.
2. Increases your Attack Power by 40% of your Intellect.
3. Increases your Attack Power by 60% of your Intellect.
4. Increases your Attack Power by 80% of your Intellect.
5. Increases your Attack Power by 100% of your Intellect.
Classic · new
Rapid Killing · 2 ranks
Requires other points in this tree: 10
1. Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
2. Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Classic · new
Improved Arcane Shot · 5 ranks
Requires other points in this tree: 10
1. Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
2. Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
3. Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
4. Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
5. Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic · changed
Reduces the cooldown of your Arcane Shot by 0.2 sec.
Lone Wolf · 1 ranks
Requires other points in this tree: 10
1. You deal 20% increased damage with all attacks while you do not have an active pet.
Classic · new
Trueshot Aura · 1 ranks
Requires other points in this tree: 15
1. Increases the Ranged Attack Power of party members within 45 yds by 30.
Classic · changed
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
no longer requires Barrage
Mortal Shots · 5 ranks
Requires other points in this tree: 15 · Prerequisite: Careful Aim
1. Increases the critical strike damage bonus on all ranged abilities by 6%.
2. Increases the critical strike damage bonus on all ranged abilities by 12%.
3. Increases the critical strike damage bonus on all ranged abilities by 18%.
4. Increases the critical strike damage bonus on all ranged abilities by 24%.
5. Increases the critical strike damage bonus on all ranged abilities by 30%.
Classic · changed
Increases your ranged weapon critical strike damage bonus by 6%.
now requires Careful Aim, not Lethal Shots
Rapid Recuperation · 2 ranks
Requires other points in this tree: 20 · Prerequisite: Rapid Killing
1. Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
2. Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Classic · new
Barrage · 3 ranks
Requires other points in this tree: 20
1. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
2. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
3. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Classic · changed
Increases the damage done by your Multi-Shot and Volley spells by 5%.
Scatter Shot · 1 ranks
Requires other points in this tree: 20
1. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Classic · moved
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Ranged Weapon Specialization · 5 ranks
Requires other points in this tree: 25
1. Increases the damage you deal with ranged weapons by 1%.
2. Increases the damage you deal with ranged weapons by 2%.
3. Increases the damage you deal with ranged weapons by 3%.
4. Increases the damage you deal with ranged weapons by 4%.
5. Increases the damage you deal with ranged weapons by 5%.
Classic · same
Increases the damage you deal with ranged weapons by 1%.
Sniper Shot · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Trueshot Aura
1. A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Classic · new
Survival · 18 talents
Improved Tracking · 5 ranks
Requires other points in this tree: 0
1. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
2. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
3. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
4. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
5. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Classic · new
Deflection · 5 ranks
Requires other points in this tree: 0
1. Increases your Parry chance by 1%.
2. Increases your Parry chance by 2%.
3. Increases your Parry chance by 3%.
4. Increases your Parry chance by 4%.
5. Increases your Parry chance by 5%.
Classic · same
Increases your Parry chance by 1%.
Entrapment · 5 ranks
Requires other points in this tree: 5
1. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
2. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
3. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
4. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
5. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Classic · changed
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Savage Strikes · 2 ranks
Requires other points in this tree: 5
1. Increases the critical strike chance of all your melee abilities by 2%.
2. Increases the critical strike chance of all your melee abilities by 4%.
Classic · changed
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Survivalist · 5 ranks
Requires other points in this tree: 5
1. Increases your total Health by 2%.
2. Increases your total Health by 4%.
3. Increases your total Health by 6%.
4. Increases your total Health by 8%.
5. Increases your total Health by 10%.
Classic · changed
Increases total health by 2%.
Improved Wing Clip · 3 ranks
Requires other points in this tree: 5
1. Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
2. Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
3. Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Classic · changed
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Clever Traps · 2 ranks
Requires other points in this tree: 10
1. Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
2. Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Classic · same
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Surefooted · 3 ranks
Requires other points in this tree: 10
1. Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
2. Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
3. Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Classic · changed
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Deterrence · 1 ranks
Requires other points in this tree: 10
1. When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Classic · same
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Survival Tactics · 2 ranks
Requires other points in this tree: 15
1. Increases your chance to hit with your Trap and Feign Death abilities by 5%.
2. Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Classic · new
Predator's Edge · 5 ranks
Requires other points in this tree: 15
1. Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
2. Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.
3. Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.
4. Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.
5. Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
Classic · new
Counterattack · 1 ranks
Requires other points in this tree: 15 · Prerequisite: Deterrence
1. A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic · changed
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Resourcefulness · 2 ranks
Requires other points in this tree: 20
1. Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
2. Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Classic · new
Expose Prey · 2 ranks
Requires other points in this tree: 20
1. Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.
2. Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
Classic · new
Survivalist's Discipline · 2 ranks
Requires other points in this tree: 20
1. Reduces the cooldown of your Trap and Deterrence abilities by 20%.
2. Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Classic · new
Strider Kick · 1 ranks
Requires other points in this tree: 20
1. A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Classic · new
Lightning Reflexes · 5 ranks
Requires other points in this tree: 25
1. Increases your Agility by 2%.
2. Increases your Agility by 4%.
3. Increases your Agility by 6%.
4. Increases your Agility by 8%.
5. Increases your Agility by 10%.
Classic · changed
Increases your Agility by 3%.
Lacerating Strikes · 1 ranks
Requires other points in this tree: 30 · Prerequisite: Expose Prey
1. Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Classic · new
Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70291. · Source snapshot 2026-10-09
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This companion lives in Guides & Tools. Return through the guide cards or the link in the footer.
Are the beta values final?
No. Talent and recipe snapshots carry their own source dates and builds. Check the linked source and live game before spending resources.
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